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Monday, May 6, 2024

SSBU, SDI vs. DI details, Ledge grabbing,... and more Advanced Stuff.

Super important... sometimes (always? let's find out) doing a diagonal DI does NOTHING. OMG. Example, if you get hit straight up, you have to DI the stick left or right, no diagonal (he only shows diag down-right but indicates ANY diagonal), no up, no down as those do nothing according to:  https://www.youtube.com/watch?v=UopyuXelF7k&t=106s

Also says, if  you are hit diag up, mostly vertical tho, you need to hold right if flying to the right, for example. (Makes sense, aim for corner). 

When u r launched "Horizontally"... I think means more horizontal than verticle, increase your knockback by holding DOWN. Increase your knockback by holding UP. What the hell does that mean? I thought you just aim for the corners basically. ???

His example during time 3:04, is super confusing. Launching to top right (slightly down from perfect corner) two DI options work. UP or LEFT. But not UP-LEFT, you die. WTF. And not towards the opponent (via diagonal) or you die, even though he says you need to "towards your opponent"... apparently he means not including diagonals. 

In rare cases, diagonally towards opponent works tho... seems like if you are far left on stage, and he launches you 45 degrees UP-RIGHT, Then and only then, hold DOWN-LEFT. 

Using special move that cancels momentum is super good to get back towards stage. Sometimes far super early dbl jump works barely well enough too. 

Trivial: 

  • If you hold smash, then they hit you, you knocked further. 
  • If you squatting, you get knockbacked less. 

#2, you have to hold the DI direction as you are hit/before you are launched. Split second timing. 

LEDGE STUFF, other RANDOM

  1. If you recover/grab on ledge from up above ledge (has to be a up-B move???), you won't have a punishable 2 frame thing as you grab. 
    • Some up-B moves allow you to then designate diag movement, so you can teleport diag down left from above a ledge as Pit for example. 
  2. If you regrab ledge, no invuln. Related to ledge trumping (2nd person kicks 1st person off). 
  3. Hold DOWN while doing UP-B to recover to skip the ledge, hit opponent, then quickly let go for Down to grab ledge. Ledge Trump killer. 
  4. Can't grab ledge for ~ 1 second after being hit.

  • Pink smoke, happens if you are high percent, means you won't be able to tech (shield to break wall bounce death under stage, etc.)
  • Time 8:55, another crazy example of hold DOWN (despite under ledge) to reduce knockback. WTF? Can help you tech at higher percents. 

MASHING 

https://www.youtube.com/watch?v=Fdf0P3UVh90&list=PL4SzCzeORbSRRI72fLpdCCDI-SZIwqFyJ&index=3

  1. So, dude says do a 360 circle with left stick. "About same as mashing buttons, but wont accidentally attack". Sooooo.... I wonder if you should do both, but stop mashing buttons at last second, just like in street fighter. I want to test. 
  2. Higher percent you are, harder to mash out.
  3. BUT shield break is the opposite. Higher percent u r, easier to wake up from shield break
OUT OF SHIELD
https://youtu.be/Fdf0P3UVh90?list=PL4SzCzeORbSRRI72fLpdCCDI-SZIwqFyJ&t=400
  • Normally takes 11 frames to get out of shield, unless...
  • Jump out of shield is often fastest option at 6 frames instead of 11+soemthing, even if they added +4 frames to you by attacking your shield. 
  • To UP-B out of shield...
    • If you time it well, tap both at once (still holding shield???)
    • If you HOLD up, and tap B (still holding shield) nothing happens, but if you spam B in this situation, as soon as they attack your shield the UP-B will come out. 

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