Screenshot is about halfway through the game. Well, I went on the handily beat the whole game, including the final final boss and had life to spare. By far the easiest Run I've had... and wasn't even trying to optimize much. Heh.
How's it work?
Simple... once you get 3+ mana chunks up by your health bar, you can often just go to town, I mean GO TO TOWN using that Lance Charge thing. It'll push monsters over, bounce them, they drop mana... and you are right next to the mana to mostly auto pick up b/c of the way the super works! Do it to the right side, do it to the left. Rinse, repeat. You often are full on mana the entire time, if fighting big groups.
- Even level 2 mana bounce was doing fine... when I saw level 3 I grabbed it though. In any game I'm Greedy for mana you know. I think I finally got a single mana ring by the end.
- Destroys the reptile dudes & gnolls & gnoll shamans in the swampy areas. Design-wise, I love having all the reptiles and gnolls in the swamp together, felt right and very fun. The funky plants and caterpillar type monsters fit in nicely, too.
- Against solo bosses, it does lose some of its pep. But divekick just outright destroys so many bosses.
Caveats:
- Well, I ended up using mostly bramble throwing weapons (got the split into 3 thingie, wow, powerful) towards the end of the run, come to think of it. That made the entire last city easy. When I was out of brambles, I'd mana bounce lance charge and vice versa. Dive kick to recharge on brambles. And throwing brambles was very helpful against the final final boss.
- And I ended up with her down+attack dive kick which wrecks a ton of hard enemies, like really bad. And great against a lot of bosses. Also happened to have the "repeat carbon copy xerox ditto" thing on finisher, which trigged on every single dive kick.
- So yeah, those other two ultra powerful things helped a lot. Plus I had the pet Ghost Sword, which is always nice.

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