This one is perfect for what I'm looking for, after reading up on others. CR13. The party is like level 13 still (going to be 14 after this).
Highlights:
- 15 ft reach
- 30 dmg kills a head, instead of 25.
- Legendary Actions
- Wrap (grapple), typically one enemy. DC 17
- Rush, DC17 str, can bowl over enemies and get in their space, push them out.
- Knowledge check tells you to Cauterize the wound of a hydra (oops, pyrohydras not the same, but lore won't tell you)
- Can't flank it (unless only 1 head)
- Reactive Heads. For each head it has, the hydra can take one reaction per round, but not more than one per turn.
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