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Tuesday, April 23, 2024

Ssbu more tips, and archtypes

https://supersmashbros.fandom.com/wiki/Character_Archetypes


 While shielding, jump button then quick att button, it cancels out of shield. 

Shrunken small shield can be moved around. 

Side B can be sent in opposite direction if you quickly change direction.

Cancel a charge w shield. 

Tilt att to pick up item. 

Short hop att less dmg. 

Hold both shield buttons to move big shield around  

D I is shieldstun shuffling via Nintendo tip lingo. 

D I, also when hit  

EDIT: SDI vs DI... DI changes the direction of where you get launched. SDI changes where you launch fromtake the wiki example. SDI allows snake to move his initial launch spot behind falcon.

EDIT: https://www.reddit.com/r/smashbros/comments/bqzon1/can_someone_explain_the_difference_between_di_and/ 

Directional air dodge leaves u more vulnerable than a regular air dodge.


Continuous dodging penalty. Dodge spam and it gets bad. Slower etc.

Teching eh? Shield button when hit wall, floor, or ceiling to “break ur fall”. 

Crouching not launched as far. 

Many EDITs below...

EDIT: And so tilts... by default are gently pressing the right stick (right stick? could they mean left stick), vs. "slamming" the stick is default to a smash attack. So with our controller scheme, we just set the right stick to only be tilt attacks, and we rely on a left stick tap+button to get a smash. .... quote from @Choctopus to _ GeckoGaming _ Tilts are when you just tilt your control stick to attack as opposed to smashing the control stick.

EDIT: Wavedashing and Wavelanding – In Melee, the second game in the series, the physics engine allowed characters to slide across the ground by immediately airdodging in a diagonal-down direction. This is called wavedashing, with wavelanding referring to sliding on the ground at the end of a normal jump. This is back in Ultimate, but with reduced effectiveness.

??? Jab reset – When someone is knocked onto the ground, a jab (or other small, quick move) will force them onto their feet and leave them open to more attacks. (((??? how's this relate to the jab lock... testing, now jab lock stands you up after 2 hits so... how's jab reset work?)))


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