Gygax https://www.enworld.org/threads/the-origin-of-monty-haul.666872/
Holmes https://m.youtube.com/watch?v=m2B8Pnyz1tc&pp=0gcJCU0KAYcqIYzv
My Notes. And art 'n origins from D&D, books, comics, movies, video games, etc.
https://m.youtube.com/watch?v=1h3k68b50Yg&t=192s
Lixh house has a big list
Some wotc ones, inhavent done
Some osr like
Stinehell dungeon
The hole in the oak
Tower of the stargazer
Barrowmaze
Veins of the Earth (the one w hidden name). https://www.nobleknight.com/P/2147664688/Veins-of-the-Earth
Quote sounds awesome -
Blurb from the publisher: 'The endless descent...
At the deepest point of the dungeon, behind the throne, beyond the rooms where the battles took place, after everything is done and the enemy dead, there is a crack. A black empty space where the wall joins the stone floor, a foot and a half high and three wide. A breeze comes out. You'd never notice it. You could lie on your belly and fit inside.
It never ends.
You have existed, up to this point, on the illusion of a plane, bordered by mountains, rivers, seas or the politics of maps, and this life has been a lie. Its borders are made up, its seas are gateways, its mountains are cradles of deep life. There is no plane.
You were raised within a history running back through recorded time, written in ink, carved in stone, scooped from clay, hidden in songs. Your primal myths are an eye-blink of the memory of that place. Your history is a candle burning out.
The real world, the deeper, more true world, is bordered only by light above and fire below, and perhaps not even by that.
When you loathe gold for its weight and count your wealth by a radius of illuminated rock and think yourself lucky to do so, then you have passed into the Veins of the Earth.
Expertly written and profusely illustrated by the veteran team of Patrick Stuart and Scrap Princess
Magic user in B/X. Low levels, how to. Tenkar’s.
https://www.youtube.com/watch?v=B8L0nTXKffA&t=326s
Levels 1-3, job is support.
Stay behind 2 bodies from front.
Avoid open rooms.
MU should hide among these to avoid archers, which are the main danger. Remember, any hit will waste your spell.
Listed https://m.youtube.com/watch?v=VOn6JD9rCs8&t=665s
Druid
Downdraft - tier 3 (lvl 3 )- target flying creature. Str check or forced to land. Larger than you creatures have adv on roll.
Cool metal- tier 2- 1d4 dmg per rnd. No save
Cal lightning- toer 3 - 3d6. Outside only. No saves
Elemental breath - tier 4 - cone, near, 3d6+3 dmg to all. No saves
Fire shield- tier 3- 2d4 fire dmg if enemy close. And u take half dmg deom cold. No saves for enemy
Freeze surface - tier 3- freeze water 5 rnds. Can just coat the top of something with ice too
Fey cloak - tier 2 - lije inviz if dont move. Turns off and on for 10 rnds. Every time stop moving u r inviz again
Fey door- tier 4- go into big rock, bring 1 friend, teleport somewhere u can see
Greater sleep - tier 3- lvl 4 or weaker category creatures. Dmg or super shaking them wakes
Earth tremor - tier 3- mini earthquake, rocks pop up, u fall amongst them take 2d4 per rmd for 5 rnds… dex save 13 dc means zero dmg each round u make save
Ice armor - tier 2- lasts 5 rnds, +2 ac, +4 on crit success. Creatures near take 1d4.
NECROMANCER
Deathly whispers - tier 2- u soeak thru any dead body or undead creature u have previously touched. U cant see or hear from it tho.
Talking skull - tier 2- 25 words , then skull inert. But u pick trigger
Idea for dnd riddle. From Spellsinger’s yt https://www.youtube.com/watch?v=tsXCFx-7FWM&t=837s
The text
Gfgfho sid bqnnvq pe Thffgqjde
Sid dgbho lbhm ng sid wzmhbmu nod
Ugsdf gvmeqfc bme ejeux tdqzszud mhojt
Ng ejmfru zslptsdr dqbeu
I thought bqnnvq might be armor, but then it was so misspelled as armmur I figured not, then I quit trying after the first line and a glance at the rest (figured some 2 letter words were “of” and some three letter words were “and” or something… shoulda tried harder). Well turns out it sure was armor… spelled “armmur”. I mean “armour”, since it’s the British way of spelling. They got me. Looked it up, found answer on blog below. There are some actual misspellings (how many? Just the first word maybe… great, since we start at the start) in there to throw u off though.
Here’s the answer https://berolisden.blogspot.com/2011/11/vault-of-vampire.html
123: You remember that Lothar referred to the Count saying "Forward and back" and laughing. You translate the code on the chest by advancing every other letter one place in the alphabet, and regressing the remaining letters one place.
Herein the armour of Siegfried
the chain mail of the valiant one
three hundred and fifty separate links
of finest armourers craft
I started to translate based on https://berolisden.blogspot.com/2011/11/vault-of-vampire.html
Hehin the amour of
https://www.youtube.com/watch?v=0c1f_fBMuhQ
5:50 time, Bark hut early in vid
9:30 time, Human sacrifice… like 55 at a time in Illinois.
Time 16:30, the Egyptian symbols (r kinda like Soviet ones), like Farming and Herding. Hook and flail. Crook? It’s the shepherd hook.
Never knew. Thanks to: https://oldschoolfrp.tumblr.com/ again.
I don’t think there’s been a more humble origin than the flumph, introduced in the 1981 Fiend Folio as a hovering jellyfish that floated around defending itself as needed. But later publications turned it into an interesting and useful part of the Underdark ecosystem. It detects strong positive and negative emotions and changes its own colors to reflect its mood, making it a valuable companion that can sense the approach of violent monsters with ill intent.
Let's discuss some 2e Orc/Goblin Art, inspired by Lord of the Rings/ Hobbit cartoons.
These orcs or goblins are much like the style from the cartoons of old. The large almost toad-like mouths, the tiny noses, etc.
I replied to a guy here, one of Tenkar's, https://www.youtube.com/watch?v=NN2hgtCsc6s
And Tenkar has great dungeon examples halfway thru.
https://lonewolf.fandom.com/wiki/The_Masters_of_Darkness
Thanks to this guy again: https://oldschoolfrp.tumblr.com/
Some interior illustrations from Lone Wolf 12 - The Masters of Darkness. Brian Williams, 1988.
Starting in D&D 3e, they went to Darkvision, b/c Infravision was more troublesome in game apparently.
I'm struggling a little to just do Darkvision. The more I remember from the Drizzt books, the more I read on some of the source books from 1993, etc. ... the more the infravision is cool. But it's hard to run as a DM/fair game surely. So let's list some of this out.
Book, Drizzt Do'Urden's Guide to the Underdark - 1993. Reading it now.
This site lists some things about Infravision that make me think: https://ladyinferus.tripod.com/drow/mysite3/darkvision.htm
Refuse a Priestess.
Kill a Spider.
Talk back to the Matron.
Make TOO many enemies.
Try to make friends. The Drow don't even have a word for 'friend.'
Assume someone is your friend.
Tell them all you know.
Speak out against Lolth.
Attempt to invoke pity. You will not get any.
Be satisfied with what you have.
Trust anyone.
Appear weak.
Forget
Fail
https://oldschoolfrp.tumblr.com/
He's got some good stuff. Oh, tumbr, not blog. Says some interesting things per pict, where it came from, etc. Tons of stuff I've never seen before.
Examples: