Tenkar’s again https://www.youtube.com/watch?v=0dW4O_wSs9M&list=LL&index=1&t=303s&pp=gAQBiAQB
D6
- Fresh marks on stone (scrapes, chalk, soot).WHAT IT SUGGESTS recent activity. TWIST - continues out of sight.
- Dropped fragment.(metal, wood, cloth) SUGGESTSsigns of conflict or haste. TWIST bears an unfamiliar mark
- Stains or smears (dark or odd residue) SUGGESTS someone or something was injured TWIST warm or cold to the touch
- Scattered remains (shells, bones, shards) SUGGESTS long abandoned area TWIST rearranged since last pass
- Etched symbol or pattern SUGGESTS lingering magic or ritual TWIST glows or reacts near flame or iron
- Stout threshold (door, arch, grate) SUGGESTS HIDDEN MECHANISM OR barrier. TWIST faint whisper or draft beyond
My ideas- for hinting Drow and Underdark stuff. G3 and maybe D1.
- Fungus spore dust found in giant area dungeon. From Drow underdark or Myconoids.
- Rocks or broken bits of stone found. Do not match current G3 black lava rocks. Came from other place… came from Underdark.
- An illithid tentacle, dried up and attached to … a broken belt. It was keepsake of a burly Bugbear who is a drow slave warrior, atypical guy, who helped kill one. Now where is he and hwat happened.
- A tiny 8 inch arrow bolt. From a drow single hand crossbow.
- When find goblins, one has a tiny 8 inch arrow bolt stuck in his leathery tunic or boots… missed his skin recently.
- Find a weird piece of thick shell. Nearby are fork and spoon. It’s from a giant snail… underdark. Used as a plate or bowl until broken.
- Random backpack style bag found. Maybe other adventurers, now dead or enslaved.
- Find EEG (Elder Elemental God) insignias somewhere. On wall? On a robe?
- Find old half arm of human… kept in alcohol to preserve… weird suction cup patterns on skin. (The EEG). Giants were keeping it as a memorial after a sacrifice.
- When walking around lava rocks, move slow. If move fast, roll 1d12, on a 1 or 2 you take 1d6 dmg from scrape… also on a 1 you fall to knees.
Example for getting to next dungeon level
d12
1. Subterranean ravine, rushing water below, other side featureless stone, series of incredibly narrow switchbacks hewn into wall below, must go mountain goat-style, ravine subject to distracting pterodactyl infestation
2. Small room with no floor, after obscene number of golden coins deposited into slot in corridor pressurized air blasts from below, works as per feather fall, return trip air blasts as per levitate, costs 1d4 times as much
3. Giant in sumo wrestler's diaper w/Mardi Gras papier mache head greets you as you approach vast aperture in floor leading to next level, negotiates round trip passage rate, picks up PCs in groups of two, passes them to giant on ledge below who passes to next giant down and so on, final giant deposits group on next level and wishes them well, they take long meal breaks during which they cannot be bothered
4. Giant worm bridge spans chasm, enter through mouth, exit to stairway down via cloaca, enterprising worm-trainer sells bucket loads of worm chow from reeking barrels to sprinkle along the way, worm is telepathic but dog-like intellect precludes stimulating conversation
5. When activated from wall panel using proper key, stair opens accordion-like from wall of otherwise empty shaft, automatically retracts in 10 minutes, different key needed for return trip
…