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Saturday, June 21, 2025

Interesting giant based module for adnd 1e, made 2014

 https://www.youtube.com/watch?v=y2ocEXTc5Gs&list=LL&index=1&t=302s&pp=gAQBiAQB0gcJCb4JAYcqIYzv

CSM1 - Fog of War is the name of it.  Only 100 print ever made. 

Art looks like 1980, but made around 2012 or 2014. 

Related to Center Stage miniatures.  And .. Pacesetter Games & Simulations in Michigan. By Bill Bars. 

I might try these solo adventures- https://pacesettergames.com/collections/solo-adventures

Pacesettergames.com

https://www.youtube.com/redirect?event=video_description&redir_token=QUFFLUhqbFJoaFNYUHZheFcxcjBZWU80YW84Mzg1bXlDZ3xBQ3Jtc0tubzJ6TUxweGlrRGVEWjVBdzN2YlhqRVp4TGtGbnNJbnhPMGFlMnRsdGF4blk5VWJuTjByOUE0T0pxc3BqcURHZ21NTmpMUDV4c2p0NG9vSWgzNjZ5RnhkdGZhYlhNdlNBZExpT0QzMXA5WXQ4X0NOdw&q=https%3A%2F%2Fpacesettergames.com%2F&v=y2ocEXTc5Gs

Other modules are 

T1 the thing in the valley.

Q1 the screaming temple

Q2 eruptor’s vengeance

Q3 death on signal island

V1 the vampires curse

C1 the circle of fire

I1 grave of green flame

U1 dark eye of the hurricane

Pronounce Drow

 http://www.nerdovore.com/2015/09/the-proper-pronunciation-of-drow.html

Well, I guess I was accidentally right this whole time, originally saying it with a long O sound like snow, grow, etc. 

Personally I will use the idea that different languages/regions inside of dnd say it like that or like the ow/cow way. Keeps it interesting. 

Even Writers for modules… the two guys now at Goodman games… Chris Doyle the bald smiley fellow says it like cow and Rick Maffei the NY accent calm speaker guy says it like snow. Maffei makes it a point in this video I think, “50 greatest classic adventures of all time: adventures 35- 31” on yt, at time maybe time 30:00 or around there. Found it the episode before (39-36) when talking about g3 (against the giants) at time 42:50.

https://www.youtube.com/watch?v=tVMZm0bChVE


Ok not this one:

https://www.youtube.com/watch?v=-yUmwdXI1Ho


Historically-

It is apparently from Scottish then old English, dark elves hiding from the sun, attacking people from under bridges or caves. Root word is Dtrow, related to the word troll. 



Quote from the top blogger link…

Webster's Unabridged Dictionary (1970) states:

"Drow, n., [scot.]." The word is a variant of the Scots term "trow", which itself derives from the Scandinavian word "troll". The original Scottish Gaelic word is pronounced "dtrow" with a soft "dt" sound, and the original pronunciation sounds similar to "troll." The word is also found in Cornish and Welsh, with slight pronunciation differences. The race itself seems based on another dark elf, specifically the Dökkálfar of Norse mythology.

The word dtrow is also found in Old English, suggesting it was an universal word for dark elves on the British Isles


A commenter even claims Gygax said it as drow like snow.  See..

And I asked Gary Gygax at the 1985 Gen Con while signing my 1e Unearthed Arcana, and he pronounced then, as Drow as in grow or throw.

Monday, June 16, 2025

TSR module reviews

 Best damn reviews are by Chris Doyke and Rick Maffei via

Goodman Games (acct) on yt, two episodes

1. “Our top 10 classic adventure modules — talkimg TSR” top 10 classic adventure modules — talkimg TSR https://m.youtube.com/watch?v=GDe1jUH7AmU


2. “Our top 10 … adv series” or something https://www.youtube.com/watch?v=GDe1jUH7AmU

3. Top 50… https://m.youtube.com/watch?v=kK3m2OSTniA



On number 1:

Eye of the Serpent. **good for one dm and one player** Roc puts u on mtn. 

N1 Cult of reptile god  (kinda like village of Hommlet but better).


On number 2:

Against the giants  

Egypt desert themed series  


On num 3,

3.5e had “the red hand of doom” lotsa NPCs  levels 6-12. Their fav WotC 3.5e module. 


NIGHT’s dark Terror  … lvls 2-4. Suoer cool goblins, variety. 



Health - Exercising still good for you. Reverses 20 years of heart age.

 https://www.goodnewsnetwork.org/2-years-of-exercise-reversed-20-years-of-aging-in-the-heart-longest-ever-randomized-trial-on-exercise-showed/


Broken down, it involved specifically two interval training sessions per week, along with one hour of “base pace,” which focused on a fun activity like low to moderate-intensity sports, cycling, or hiking. At peak training load, participants were training 5–6 hours per week, while during the maintenance period of the latter 14 months, that was dropped to about 4 hours, and included the removal of one of the two interval training sessions.

Health - fish oil gel pills might have toxic gel

 https://www.sciencealert.com/softgel-capsules-draw-concerns-over-toxic-shells-heres-what-to-know

Well of course... these damn gel coverings can't just be a normal simple natural thing that isn't terrible. Why the heck can't they just use normal stuff? 

Bad news:

To make the capsule shell soft and pliable, manufacturers often use plasticisers – chemicals called phthalates. While these help with flexibility and durability, they're also linked to a range of health concerns.

Phthalates are known as endocrine disruptors – substances that can interfere with hormone systems. Studies, particularly in animals, suggest they can affect reproductive development, fertility and hormone balance.


The "good" news is... maybe it's not a ton of exposure compared to typical shit around the house:


One difficulty in assessing phthalate safety is that there isn't just one type. Phthalates are a large family of chemicals, each with different properties and risks. Not all are used in softgels, and many of the highest exposures come from other everyday sources such as vinyl flooring, shower curtains, perfumes and air fresheners.

But while phthalates in softgel capsules may not be the biggest contributor to our overall exposure, they're still worth paying attention to – especially for people who take many supplements daily. 


 

Sunday, June 15, 2025

Dnd Against the Giants again - Comparing 1e and 5e as I find it.

 Btw, chexkmout all these cool alt,hill,giant types. And how did I get a copy of a ststblock with the cool “crushing leap” where the hill giant falls on you prone, and dc17 to escape..acts like a grapple, big dmg.  My version did 6d6+8 or something , but the version on Emptyhexes does 5d10+6, via the HILL GIANT STORKOKK. https://www.emptyhexes.com/monster-mondays/hill-giants

Maybe try alt stone giants here, https://www.emptyhexes.com/monster-mondays/stone-giants

Btw, GREAT writeups https://dungeonofsigns.blogspot.com/2015/12/ogrestrolls-giants-i-actually-like-5e.html

And https://dungeonofsigns.blogspot.com/2017/05/the-oldest-of-old-school-part-iii-g1.html

And cartoon walkthru 

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEd3IOxeHpxWs4njvcaZJiBdXS6L8eYISPB-TS5mko5zsF8G0K27EtjJ6L-Q1jW8IGmGKhSx6Zzh2ZzWnIgsFZEA_n5bSKeLyn-Uvr2itcFEIDujKwz5fXLBQCDv_neTP9L0nj4j0KgME/s1600/G1-poster-2017-small.jpg-=-=-=-

Btw, i think it leads into Drow and the 3 Underdark modules.

https://nerdsonearth.com/2022/11/against-the-giants-one-of-the-absolute-all-time-best-dd-adventures/

As I look at both the 1e and 5e (in tales of the yawning portal) versions, I will make notes on changes that catch my eye. I'll be running it as close to 1e as possible, but with 5e stats, etc. so let's see how this goes. 

The other first thing to determine is where does the kid start? He's got four 10th level (11th?) chars in 5e after beating Strahd. 

TRIVIA: The word Jarl (ruler of area but under a king, etc.) is related to the English word Earl. 

LEVEL RECOMMENDATIONS for 1e: 

G3 FIREGIANT AREA: A party of 3 or 4 highly experienced characters of 9th or higher level can expect a reasonable chance if they use theirknowledge and cunning to best advantage. No character below 6th level should adventure in the Hall of the Fire Giant King Characters under 9th level should be accompanied by a numberofhigher level characters. The optimum mix depends upon the class of the characters involved. A party of 3 might be as well off as three or four times their number under certain circumstances. This writer still believes that a mixed group with clerics, fighters, magic-users, and thieves - with a dwarf, an elf, and perhaps a halfling or gnome and a ha/f-e/f - will be the most successful overall if their average level is 9th and there are 8 to 10 in the party. Of course, this assumes that each member will be armed with several magic items usefulagainstgiants and fire

DIFFERENCES:

  • In 5e, pg.185, the two white dragons near the end of the frost giant area are both young. In 1e, one of them is Ancient. As usual, 5e expects more fighting so/plus makes them less deadly. 

DnD Treasure hauling via wands of teleport

 https://rpg.stackexchange.com/questions/5880/rules-on-treasure-carrying

Best answers were

A. Give em a teleport wand that only teleports treasure type stuff (things not for bag of holding)

B. Once in a while, hard to carry big treasure (wont fit bag holding… maybe too big for tport wand)… make it part of challenge to avoid monsters aka increases difficulty to move sneaky or get away from fight or perform. 

Saturday, June 14, 2025

Elric books - what order to read

 

This says start with ELRIC OF MELNIBONE

https://rossonl.wordpress.com/2016/04/22/how-to-read-the-elric-saga-publication-order-vs-chronology-ii/

And this guy also says start there, his list is at time 8:40


https://m.youtube.com/watch?v=RMnm-519sdo&pp=ygUlb3V0bGF3IGJvb2tzZWxsZXIgZWxyaWMgZm9yIGJlZmlubmVycw%3D%3D


Wikip has sort option of chronological or published 

https://en.m.wikipedia.org/wiki/Michael_Moorcock_bibliography#Elric_of_Melnibon%C3%A9

Books vs D&D- The House on the Borderland

 The Night Land

The house on the Borderland (w h Hogson) —> sounds like D&D’s famous “Keep on the Borderlands “ … and i am just now realizing… Little House on the Prairie. Heh  

Zothique (Clark Ashton)

… about humans in super distant future  

The Dying Earth - Jack Vance. 

Thundarr the Barbarian.


See yt guy: “Limnal Spaces” “shadow of the Torturer”… reviews books. https://m.youtube.com/watch?v=K-T_7e6bFA0&pp=ygUkTGltbmFsIHNwcWNlcyBzaGFkb3cgb2YgdGhlIHRvcnR1cmVy


Thursday, June 12, 2025

Dcc swarm crit table S

 By Raven crow king

Table S for swarms. 

Im watching yt goodman games “chexk prnalties and stat recovery— rules as written


Good stuff. Like

On a 2, swarm gets under your feet and trips u if fail Dc 10 reflex. 



Tuesday, June 10, 2025

This soloTTRPG set of links sounds pretty dang fun actually

Yeah, this just sounds fun:

https://deathtrap-games.blogspot.com/2025/06/the-solo-roleplayers-network.html


Same guy who impressed me with: https://deathtrap-games.blogspot.com/2024/02/lets-talk-adventures-dcc-68-people-of.html

Words - Reckless vs. Reckon, anger vs. danger

I love how anger rhymes with danger.

And why doesn’t the dictionary give the pronunciation as “danj-rous” at least as optional? “Dane-jer-ous” works too but you know….

We can’t find a J+R word officially. But Dragon “jragun” and Graduation “gra ju a tion” and Schedule “sked-jule” are fun words… two with the jr sound. 

—-

I've thought before that maybe Reckless was related to Reckon, but apparently not. Read up on some really well-written and funny stuff here on those words plus rack, wrack, wreck, etc. 

 https://sesquiotic.com/2025/02/18/reckless-wreck-wrack-rack-reckon/

"By the way, reckon comes from an old Germanic word for calculating. If you’ve ever been to a restaurant in Germany or Austria, you probably know that die Rechnung is the bill, and if Rechnung seems similar to reckoning, it is; they’re parallel descendants of the same original morphemes."


Monday, June 9, 2025

DCC Sailors on the Starless Sea, Results so far (nearly done with main path)

 It's been a fun ride! DCC is so satisfying so quickly... I think in 2.5 sessions we got from the beginning to practically the very end (not including the new side-quest with the vine horror creation dungeon, which we accidentally skipped but maybe can do on the way out). 


I was Judge/DM, my 1st time doing a DCC as a Judge (btw, spoilers ahead, don't read if you would play as a player character!):

The kid was controlling 16 PCs. It's a lot, but at level 0 you have basically no special abilities so manageable with 4 characters per init roll, etc. 

He did not trust the road to the old keep at all, since there were so many dangerous things happening in the village (ppl missing, abducted, whatever). So he went off trail, approached through the woods. This bypassed the 2 vinehorrors on the road. He got near the keep, avoided the front door still not trusting the obvious entrance, so went around left. It lead him to the "avalanche" area... was this way actually safer?! He had one dwarf, eventually rolled to try to figure out best way/safety aspect of the rocks... low roll, just knows what all of them knew... it's potentially dangerous. But the kid on his own had already decided to use a 50 ft rope and grappling hook to try to get up there. Rolled well enough, got it hooked on a huge rock about 3/4 of the way up. When he tugged on it very hard to test it's safety levels, bam, the rock tumbled and started a landslide/avalanche... very dangerous if you are standing on the rocks at the bottom. Half the party was far enough away no biggie, half were amongst the rubble and would need to move quick to get outta there. The dwarf was the one guy who got stuck and was killed, we figured he felt responsible for the others and was pushing folks out of the way till the last second then died heroically saving his friends. 

The uncovered the entrance to the tomb of you know who. Getting down in there, the fire trap at the door blasted out and I think killed one of their party immediately. Feeling the cold air, stuck a hand in and in pain withdrew it, realizing it was not a normal cold. Based on the drawing in the module, it seemed like the body was near enough the door that he could prod it with the 10 foot pole. The unnaturally cold forming frost on the pole immediately, but while they stood outside the door no person took damage. He poked around very carefully, finally with 2 or 3 poles was able to knock the big axe from the body's hands, onto the ground. With the grappling hook + rope + poles finally retrieved the axe. Nice, weapons are so precious at level 0, and this one extends your crit range by 1. Then he tried using similar tactics to get the armor, but rolled poorly a few times and ended up destroying sections of the armor... finally gave up on it and moved on (didn't want someone to die in the cold for armor). 

Moving carefully into the grounds of hte keep, I gave him some hints about the well (somebody almost died looking in, watch out!) and using rope + it's pulley as a winch + crowbars to open up the secret cache. Got healing powder x10 (Sage and Wizard Apprentice and Parstip farmer spelled it and figured out it was something good), a long bow (don't roll a 1, or the thing kills you with like a 1d4+1 or something nuts, lol how the hell would that happen, kinda extreme, I think I'll do 1HP of dmg max), and something else maybe a sword. 

Inspected the also super deadly top right Sinkhole... he got the premonition of hollow underneath and stayed clear and safe per the module's advice. 

All this time, I'd sometimes have him roll to see if he spotted the two Portcullis beastmen up on the battlements who were still lurking and probably spying on them. I couldn't tell by the way the keep map was drawn how the heck they or anybody is supposed to get up there from the outside, ah ha -> logically in days long gone, there were surely wooden steps, etc. The kid didn't spot the beastmen for a very very long time, not until he was about to go into the bottom right tower door, but before we talk about that, back to the courtyard:

So yeah, he went around to the right (east?) side and saw the one standing building with all the demonic gargoyles, etc. Opened the door, retrieved a couple of items far from the black pool + statue, being ultra careful the whole time. Noticed there were more loot items he wanted right next to the pool. Still not trusting anything, sent in the goose (the kid really hates for animals to die, but this is DCC, he sucked it up). The goose walked in, prodded by a 10 foot pole... whoosh, the Tar Ooze came alive and swatted at it! Rolled ultra low, the goose got the heck out of there alive! The party was all keyed up, so they nuked it from afar before it could do any actual damage. For fun, it burst into flames a couple of times on the ground (I had NO idea this would foreshadow the final boss, but we'll talk about that a little later), but nobody and no goose was harmed. He got the loot and got out. 

Next would be the tower door, bottom right. Finally spotted just a tiny glimpse of something with fur and snarling up top as the beastmen ran into the tower to warn their friends and prepare for a fight. Tried the door, locked. He got a weird feeling, and once again decided to go the long route. He went back southwest (?bottom left on map) to inspect things. Using the ever-important grappling hook + rope, managed to scramble up the left/west side and get on top of things. Walked over, to the bottom right on the map to go inside the tower. OK, this isn't the standard play per the module, so would the beastman-leader get the jump on them? I figured maybe he'd just go first on init to make it somewhere in the middle, no surprise round. Interestingly though, leader+bird-beastman were on one side of the doorway waiting, while the other 4(?) were on the right side. The party went in ready to fight, leader-beastman got a hit and a kill right off the bat... but beyond that the party did great and was able to kill more and when the beastmen ran due to their leader falling he picked off all but one which ran off the map. 

The scene was grisly, blood and hides and human hides all over. He was not in the mood to search for loot, kept moving (saved him from a RotGrub attack and likely 1 more fatality). 

Carefully down the stairs, even the gold on the steps making the party leery. Found the empty loot room... what's up with that? 

Further down, got one glowing skull but wasn't in the mood to swim in murky water especially after seeing the tentacle creature on the wall mosaics. Will he find this super powerful magic ring in the other hidden room?? Meanwhile, I'm reading ahead and trying to figure out how the HECK is he going to survive the leviathan and 25 beastmen + the boss all at once. I think he needs this ring. So as he goes further in... the black sea underground! 

Before I can give any real hints to the secret room with the ring, he is in awe over this Starless Sea under the earth, the standing stone, the dragon-headed ship slowly approaching. Practically got chills. Describing the scene, the standing stone, he was like WAIT, I'VE SEEN THIS! Pointing to the handout picture of the hallway murals/mosaics. Yep, there is something very bad in that water. 

Ok, fast forward to he inspects the minor stream, finds the room, finds the RING! Nice.

Back to the standing stone... two of his guys are looking at the swirling runes, one loses his mind and immediately attacks his nearby friend! Luckily he misses, the others restrain him till he regains his senses. Dropping his weapon he frantically warns not to look at the stone or you'll go mad like he did! 

The mercenary of the group, unphased, wants to head up the found stairs on the stone to see what is up top. Spots the candle. Another guy joins him, they light the candle and the boat draws near. All this while he had been thinking the boat is loaded with enemies and is a trap(?). Gets all the worked out, everybody boards, moves along the water. 

Creeped out, the party sits atop the ghostly ship, the oars once again moving of their own accord. Then the water moves strangely, something is under the water, something big. One tentacle then another shoots forth, grabbing the stern of the ship! Almost immediately the kid puts 2+ 2 together and realizes it's a sacrifice it wants, based on the hallway mosaics. He knows what he must do, sadly sending the goose once again to save human lives, the tentacle lashes out and in the blink of an eye pulls the goose under. The boat is released, and their journey continues. 

I think at this point he is only down 3 or 4 guys. 

The island draws near, the ziggurat looms. A vile ritual of some sort is happening (so like the kid's Gnoll scenario he made on his own a few weeks back for the one shot). The end game is near, but there is a horde of beastmen around the island. How in the heck? He spots the "demon" up top... it's only and effigy but he doesn't know. Then he realizes the ring could do major damage if he spell burns and luck burns like crazy. OK, time to do it!

With some found robes as disguises (hopefully they'll work long enough?), he approaches quietly from behind. The beastmen are too distracted, they don't care or notice. The sage is wearing the ring... he gets within range, summoning forth all his might and soul (then carefully calculated math in case the kid only rolls a 2, and he DOES roll a 2 OMG close call), he uses the once daily Scorching Ray to Max effect! Booom - Whooosh... flames engulf 20 of the 22 beastmen down low, then the ray itself hits the demon effigy, it explodes in an only slightly suspicious way. It seems the heroes have won, or have they? 

Finally the party regroups and prepares to rush up the ziggurat, seeing the 3 shaman pushing the weakened and chained villagers to the summit. The 2 remaining beastmen, somehow only taking 1 HP  of damage (we rolled separate dmg rolls 11 times for the 22 monsters for the scorching ray burst) retreat up the ziggurat to join with the remaining monsters. 

In a cool reveal, the hidden miniboss shaman holds high the head and armor of the damaged effigy. He is yelling at the shaman in beast language to hurry up and get the sacrifices up there. The kid realizes he can't catch them but has to try. Some long range weapon attacks, some luck burning to hoist halflings up 10 feet to skip a level on the ziggurat, some drinking of the Black Lotus Oil to get 10ish temp HP and attach the grappling hook+rope to allow others to skip a level... he even takes out one of the beastmen shaman with some ranged attacks, but is it enough?! Can he make it up there?! Can he at least kill the miniboss shaman at the top!? 

The 3 shaman + humans arrive at the summit, the miniboss throws in the effigy and the fire roars then dies down darkening the cavern... and the humans are pushed in... but only 4 of the 7... the other humans are fighting back, holding the linked chain and it's not quite over just yet. But the shaman and miniboss will surely push them all in within moments. The kid makes some final ranged attack against the miniboss shaman... scores a hit... but alas, he falls face first into the pit and with the added weight and the 2 remaining shaman pushing them, all the humans are yanked into the pit. The ritual is complete!

A demon-beastman-chaoslord emerges... he jumps down unerringly two levels to attack one of the halflings dead. Now half the party is halfway up the ziggurat, the other half is spread across the bottom and some nearer the ship. Kid decides to try another spell from the ring, magic missile... can't take any chances. Spell burn, luck burn, bam, the demon drops! Oh wait, weirdly it turns into magma leaving the armor and weapon, but we'll get back to that later. 

The last 2 beastmen were dispatched, the last two shaman had tried to jump down but stumbled the DC check and were prone. One had been killed by a halfling before the demon arrived. There is still one there, there is one halfling alive... and then the rest of the party here and there as described. But wait, ... there is a low rumbling which builds into a deafening thunder as the earth quakes, the ceiling roof starts to fall apart (the kid had much earlier wondering if he could someone use the sinkhole to further cave in the roof and destroy the beastmen + ziggurat... not a bad idea), the huge waves rock the boat and splash against the ziggurat! The kid realizes this is it, it's time to get the heck out. But that magical armor + weapon sure is tasty. Might have to try at it with one or two guys who are nearby.


And that's where we left off, the cliffhanger. Woo, what a ride!!!

UPDATED for June 9th: The kid beat the main boss but lost two characters, including one of his favs, the mercenary. But the rest made it to the boat and got out! Now they are on a beach next to the ocean, and he wants to do the side quest (the extra vine horror bit). 


UPDATE- Exlored the Summoning Pits… the vines, the bodies on chains, and the floating devil sword! Fun stuff.

My favorite part was when the kid used a bag of flour to cover part of the rune circle around the devil sword. First he threw a rock at it, and the rock exploded (heat + internal water = explode per the book). So then he was NOT gonna touch it... which was about to lead to a stalemate, b/c the book wants you to get into it (you don't burn up). But his creative option was perfect, just like a Supernatural episode with the salt circles... a break in the circle is all it takes. So boom, he's got a little opening, and now the telepathic sword can start talking to him.

    I ran it like: A mischievous voice enters your head, saying something like "Come on, you know you need my power to deal with this place, it's deadly. Don't be a chicken." And the conversation continued, till finally the kid opened up a bigger area and pulled the sword out with his ever-important grappling hook. Fought against the will of the devil and did OK. 


EXTRAS:

I haven't read it yet, but this description/write up from a similar running should be good: https://www.reddit.com/r/dccrpg/comments/1l63pre/just_finished_sailors_of_the_starless_sea_with_my/

Ppl recommend Chanters in the Dark as the natural next adventure. In a boat underground. https://www.reddit.com/r/dccrpg/comments/zwg5sl/chanters_in_the_dark/

Sailors ends in a boat, chanters begins on one... It's a great follow up. Have a good idea how to move the players around the city, or to draw them in. Other than that, it's a good flow   


Compare to this run by the RPGreanimators, really good clean run with 1 judge and 3 players. They had a LOT of casualties on the avalanche at the keep and then again when actually fighting the Leviathan's tentacles in the sea: yt part one and yt part 2 .